Elden Ring Nightreign 1.01.1 Patch Notes: Self Revive, Increased Runes, and Improved Relic Drops

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Elden Ring Nightreign has just launched its highly awaited 1.01.1 patch. This major update enhances several key aspects of the solo play experience and boosts the chances of Relic drops. Along with these improvements, the patch includes numerous bug fixes for both the game itself and the Steam client. Here’s a rundown of the Elden Ring Nightreign 1.01.1 patch notes to give you a clear picture of what’s new.

Major Changes to Solo-Play in Elden Ring Nightreign

The Elden Ring Nightreign 1.01.1 patch brings some much-needed improvements to the solo play experience. One of the key changes is the increased Rune gain, which now applies exclusively to Solo mode a welcome fix for what had been one of the mode’s biggest drawbacks.

Another Solo-only addition is the new “Automatic Revival Upon Defeat” feature. This mechanic gives players a second chance during boss fights by reviving them once per night, without using up a Wending Grace.

Higher Drop Rates for Rare Relics

Another key change in the Elden Ring Nightreign 1.01.1 patch is the improved drop rate for high-rarity Relics after reaching Day 3 in a run. Additionally, the chances of finding rare Relics from Scenic Flatstones have also been increased.

Bug Fixes and Steam Adjustments

The update also includes a wide range of bug fixes, along with a few minor tweaks specific to the Steam version. You can check out the full list of Elden Ring Nightreign Patch 1.01.1 notes below.

Elden Ring Nightreign Patch Notes 1.01.1 Bug Fixes

  • Adjusted camera behavior during the Guardian’s Ultimate Art, Wings of Salvation.
  • Fixed an issue where the Duchess’s Character Skill Restage failed to trigger status ailments built up by other players’ attacks.
  • Corrected damage values for certain Greataxe and Great Hammer attacks used by Raider, which were dealing more damage than intended.
  • Resolved a bug causing Those Who Live in Death enemies to revive even after being defeated with the Sacred Blade skill.
  • Fixed an issue where Bloody Slash did not build up the Bleeding status effect when hitting enemies.
  • Addressed a bug preventing Ghostflame Ignition from activating in specific scenarios.
  • Fixed Frostbite not building up when the Moonlight Greatsword’s strong attack light wave hit enemies.
  • Corrected arrow speed issues for Mighty Shot and Enchanted Shot, which were slower than expected.
  • Fixed an issue where Rock Sling had an extended range when used with a staff in the left hand.
  • Resolved a bug with Black Blade where its max HP reduction effect was not triggering on enemies.
  • Fixed stacking behavior of the Passive Effect Successive Attacks Negate Damage, which was not functioning properly.
  • Corrected incorrect effect values for some Passive Effects.
  • Fixed an issue where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” failed to trigger in certain cases.
  • Addressed bugs where Relics earned from Expeditions or purchased from the Small Jar Bazaar were not applying effects correctly.
  • Fixed an issue preventing item acquisition from Remembrance events when switching characters and completing a Remembrance.
  • Corrected behaviors and specifications for certain enemy attacks and animations.
  • Fixed stability issues during battles with specific enemies.
  • Resolved graphical rendering bugs during specific enemy encounters.
  • Corrected errors in the staff credits.
  • Fixed various text inconsistencies.
  • Addressed a bug where some sound effects were not playing as intended.
  • Fixed an issue where the Exit Remembrance effect wasn’t shown during Wylder Remembrances on some platforms.
  • Corrected a HUD display bug affecting certain platforms.
  • Fixed game crashes occurring under specific conditions on various platforms.
  • Addressed issues with Expeditions and session reconnects failing in certain situations.
  • Fixed background music not playing properly under specific conditions on some platforms.

Elden Ring Nightreign 1.01.1 Patch Steam-Specific Fixes and Tweaks

  • Fixed an issue where certain graphics failed to render properly when “Low” was selected in the “Quality Settings” under “Graphics.”
  • Resolved a bug that occasionally prevented the Climb Up action from working when using a keyboard.
  • Fixed a problem where performing the Climb Up action was difficult while using a gamepad.

That wraps up all the changes introduced in the Elden Ring Nightreign Patch 1.01.1. Overall, the updates are a step in the right direction, especially for improving the solo experience and refining Relic drop mechanics. FromSoftware seems to be listening to player feedback and steadily polishing the game. What do you think about the solo mode adjustments and the boosted Relic drop rates? Share your thoughts in the comments below!

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