Speed Breakpoints in Honkai Star Rail: Explained


In Honkai Star Rail, the Speed holds paramount importance, yet it often remains inadequately elucidated. Similar to many turn-based games, this game incorporates a Speed parameter that not only governs the sequencing of character actions but also influences the number of actions within a turn cycle. Attaining particular speed breakpoints empowers characters to execute multiple actions during a turn cycle. To aid in optimizing your character’s performance, here is a comprehensive guide outlining the various Speed breakpoints in Honkai Star Rail.

Understanding Speed Breakpoints in Honkai Star Rail

Speed Breakpoints represent critical speed thresholds for characters, enabling them to undertake multiple turns within a single turn cycle. This facet holds particular significance in game modes like Forgotten Hall and Pure Fiction, characterized by constrained turn cycles. The following compilation outlines all the Speed Breakpoints in Honkai Star Rail and the corresponding increments in the number of actions for the initial 6-turn cycle.

  • At Speed Breakpoint 90: The character takes 0 actions in Turn Cycle 4 and 1 action in every alternate Turn Cycle.
  • At Speed Breakpoint 93.4: The character takes 1 action in every Turn Cycle.
  • At Speed Breakpoint 106.7: The character takes 2 actions in Turn Cycle 6 and 1 action in every other Turn Cycle.
  • At Speed Breakpoint 120.1: The character takes 2 actions in Turn Cycles 1 and 6, and 1 action in every other Turn Cycle.
  • At Speed Breakpoint 133.4: The character takes 2 actions in Turn Cycles 0, 3, and 6, and 1 action in every other Turn Cycle.
  • At Speed Breakpoint 146.7: The character takes 2 actions in Turn Cycles 0, 2, 4, and 6, and 1 action in every other Turn Cycle.
  • At Speed Breakpoint 160.1: The character takes 1 action in Turn Cycles 2 and 4, and 2 actions in every other Turn Cycle.
  • At Speed Breakpoint 173.4: The character takes 1 action in Turn Cycle 3 and 2 actions in every other Turn Cycle.
  • At Speed Breakpoint 186.7: The character takes 2 actions in every Turn Cycle.
  • At Speed Breakpoint 200.1: The character takes 3 actions in Turn Cycle 0 and 2 actions in every other Turn Cycle.

The number of turns incrementally rises in the subsequent Turn Cycles. Further details on calculating the Speed Breakpoints are provided later in the article, so be sure to review that section for a comprehensive understanding.

Why Speed 134 is Popular in Honkai Star Rail

In discussions about Speed in Honkai Star Rail, the 134 Speed Breakpoint is frequently highlighted as a crucial factor. What makes the 134 Speed Breakpoint particularly significant in HSR?

Upon examining the provided table, it becomes evident that the 134 Speed Breakpoint (133.4) marks the point at which a character attains 2 actions in Turn Cycle 0. This capability enables players to perform zero-cycle clears more effortlessly in Memory of Chaos. Additionally, characters such as Jingliu can initiate the Transmigration state within the Zero Turn Cycle.

Calculating Speed Breakpoints in Honkai Star Rail

The determination of Speed Breakpoints and the sequence in which characters take actions is rooted in the calculation of Action Value. Action Value is derived from dividing 10000 by the character’s Speed.

For instance, if Seele possesses a Speed of 134, her Action Value is calculated as 74.62. As a point of comparison, if the enemy has a Speed of 100, their Action Value stands at 100. A lower Action Value implies a quicker action for a character. In this example, Seele takes action before the enemy, creating a gap of 25 Action Value.

In the context of Turn Cycles, Turn Cycle 0 in Forgotten Hall is assigned 150 Action Value, while the subsequent Turn Cycles hold 100 Action Value each. Therefore, the cumulative Action Value for 6 Cycles amounts to 650.

Considering the example of Seele mentioned earlier, her total Action Value for 6 cycles is calculated at 447.72. Dividing this figure by the Action Value per 6-turn cycle, and then multiplying by 6, results in 8.71. Consequently, Seele will have a total of 8 turns in the initial 6 Turn Cycles, aligning precisely with the calculations presented in the Speed Breakpoint table above.

More Speed Isn’t Always Good in Honkai Star Rail

New players often fall into the misconception that higher speed is universally advantageous for their characters in Honkai Star Rail, assuming that it grants more turns. However, this belief doesn’t hold true in all cases. HSR features a diverse array of characters with distinct playstyles, and the impact of speed varies.

For instance, characters like Clara, who unleash their maximum damage potential after being attacked, prefer a lower speed compared to their adversaries and other team members. On the other hand, Sustain and Support characters generally thrive with higher speed, facilitating quicker Ultimate recharging.

While additional speed can benefit Main DPS units, excluding Clara, they should ideally have a slower speed than Support characters within the team. Failing to maintain this balance could result in the Main DPS missing out on crucial support buffs during the 0 Turn Cycle.

Adding More Speed to Your Characters in Honkai Star Rail

Each character in Honkai Star Rail comes with a distinct base speed stat that increases with character levels, serving as a key indicator of their compatibility with low or high speeds. Notably, Clara boasts the lowest base Speed stat, while Hanya, followed by Seele, possesses the highest.

To augment the speed of characters beyond leveling them up, players can enhance Speed stats through Relics. The primary method involves adding Speed as the Main Stat on all Relic boots, ensuring a reliable means of reaching Speed Breakpoints in HSR. Additionally, players can pursue Speed Sub-stats by rolling relics, a process largely dependent on RNG.

In summary, the comprehensive understanding of Speed Breakpoints in Honkai Star Rail involves considering base speed stats, character levels, and the strategic incorporation of Speed-enhancing relics. For further inquiries about Speed or any aspects of Honkai Star Rail, feel free to ask in the comments.


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