Disney’s HoloTile Floor Enables Free Movement in Virtual Reality


Disney has teamed up with Imagineer Lanny Smoot to bring to life an omnidirectional VR treadmill, reminiscent of scenes from the latest Johnny English movie. This groundbreaking technology allows single or multiple VR users to navigate freely in any direction without the risk of colliding with each other or real-world objects.

The limitation of movement has long been a challenge for VR users, with joystick controls or teleportation serving as less immersive alternatives. However, with what Smoot has coined the “HoloTile Floor,” this constraint becomes a thing of the past.

Still from Disney HoloTile Floor Demo Video (L) and VR tech scene from Johnny English Strikes Again (R)

This exciting development was unveiled through an informative video shared on Disney Parks’ official YouTube channel. The video commemorates Smoot’s historic induction as the first Disney Imagineer to join the esteemed ranks of the National Inventors Hall of Fame.

This was an immensely significant moment for Smoot, as he became the second individual from the Walt Disney Company to be inducted into the National Inventors Hall of Fame, following in the footsteps of none other than Walt Disney himself. The video provided a captivating glimpse into Smoot’s groundbreaking work for Disney.

Among his notable inventions discussed in the video were the retractable lightsaber and electromagnetic eyes technology for animatronics, showcasing his innovative contributions to the company. Finally, Smoot delved into the current project he’s spearheading: the HoloTile Floor. He even provided a live demonstration, offering viewers a firsthand look at how this revolutionary technology operates.

While omnidirectional treadmills have existed in the past, Disney’s HoloTile Floor introduces a level of walking simulation unlike any other seen before. According to Smoot, it’s not just designed for one specific purpose; he envisions a multitude of possibilities this product could unlock.

Smoot highlighted the potential for theatrical stages to utilize the VR treadmill, enhancing performers’ acts by allowing them to navigate dynamically. Furthermore, he discussed the prospect of multiple individuals collaboratively sharing the same virtual space without risking collisions in the physical world.

The implications of this technology appear to be vast, potentially revolutionizing the VR experience for users. What are your thoughts on this innovation? Share your opinions in the comments below.


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