Can’t have a new Act update in Valorant without some solid patch notes, huh? Well, it seems like those pesky Viper and sneaky Cypher players might have something to worry about. With Episode 8 Act 3 just around the corner, here’s what you need to know about the Valorant 8.08 update.
Valorant Patch 8.08: Agent Buffs & Nerfs
While the patch notes aren’t overflowing with agent adjustments, Viper and Cypher are in for some notable changes. Additionally, Chamber received a minor update, blessing the Frenchman with a few extra voice lines. Now, let’s dive into the nerfs Viper and Cypher received in Valorant patch 8.08.
Viper Nerf
Viper has been a formidable presence in the Valorant scene from the outset. Whether in competitive matches or casual queues, Viper players have wielded significant influence, often shifting the game’s dynamics with their exceptional control and lurking abilities. According to Riot Games, in version 7.09, they inadvertently introduced some adjustments to Viper’s fuel stats. Here’s a breakdown of the updated changes to Toxin fuel:
- Maximum uptime for each individual smoke source reduced 15 seconds > 13.5 seconds > 12 seconds.
- Minimum fuel required to activate smoke increased from 20% > 30%.
- Cooldown for reactivating smokes after deployment reduced from 8 seconds > 5.5 seconds > 5 seconds.
In addition to these adjustments, Viper encounters substantial nerfs, including an increase in the price of Snake Bite (C) from 200 to 300 credits. Moreover, the charges for Snake Bite have been decreased from 2 to 1 in this patch. Furthermore, Viper is no longer able to retrieve the Poison Cloud (Q) after the buy phase ends.
Cypher Nerf
With Cypher dominating the meta due to his recent changes, it was only a matter of time before the developers aimed to balance his kit. In patch 8.08, Cypher undergoes a slight adjustment to his abilities, aiming to level the playing field for both Cypher and his adversaries. Here are the alterations to Cypher’s formidable Tripwire:
- Re-arm time for Trapwire (C) increased (1 second > 2 seconds).
- Slow duration on Trapwire reduced (2 seconds > 1.25 seconds.)
In addition to the Tripwire adjustments, Cypher’s Spycam (E) receives an update. It will now emit a looping audio for the enemy being surveilled by it.
Updates for Episode 8 Act 3 Premier
In this update, Valorant’s Premier mode sees some fresh adjustments. Teams in the Premier Playoffs will now advance one division higher with each victory. Consequently, in the subsequent stage, the promoted team will compete in a division one tier above their previous stage. Additionally, a new division, the Invite division, will be introduced in Episode 9 Act 1.
Under this updated rank-up system, playoff champions and teams ranking in the top 32 of the Contender Division standings will achieve a new rank once the playoff tournaments conclude.
Additionally, the top 2 Contenders from each zone secure promotion to the Challengers League, paving a genuine path to professionalism. Furthermore, the Premier Score playoff qualification threshold is universally lowered to 600 across all divisions.
Other bug fixes included in Patch 8.08
In addition to the agent adjustments and Premier season update, Patch 8.08 addresses numerous bugs. A notable fix addresses the Split A main bug, where players could gain unintended height advantage using Jett or Raze. Furthermore, the issue with Killjoy’s turret detecting enemies through Harbor’s High Tide (E) has been resolved.
That wraps up the patch notes for Valorant Episode 8 Act 3. Additionally, the Mystbloom Bundle accompanies this update, so make sure to explore the weapons and pricing details in the linked article. What are your impressions of the Viper and Cypher nerfs? Let us know in the comments below.
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